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- on final_level
- global level, max_littleships, max_littlebullets, little_ships_bullets, boss_bullets, bulletlist, astroidlist, lil_list, lil_bulletlist, boss_bulletlist, max_bullets
- set max_littleships to 3
- set max_littlebullets to 8
- set little_ships_bullets to 4
- set boss_bullets to 5
- set lil_bulletlist to []
- set boss_bulletlist to []
- set mright to 0
- set bulletlist to []
- set astroidlist to []
- set lil_list to []
- repeat with t = 1 to 3
- setAt(lil_list, t, 0)
- end repeat
- repeat with t = 1 to boss_bullets
- setAt(boss_bulletlist, t, 0)
- end repeat
- repeat with t = 1 to max_littlebullets
- setAt(lil_bulletlist, t, 0)
- end repeat
- repeat with t = 1 to max_bullets
- set the visible of sprite (t + 4) to 0
- setAt(bulletlist, t, 0)
- end repeat
- bosscreate()
- end
-